Reframing educational experiences through immersive design.

Standard museum displays, like touchscreens and videos, often fail to create lasting engagement. How can we raise about critical environmental issues through exhibition design?

Bleached is a interactive 360° installation designed to educate users about coral bleaching through audio-visual immersion. Built with generative visuals, Arduino sensors, Unity, and spatial audio, the installation immerses users in a thriving reef that degrades in response to their proximity. Transforming passive engagement into a cause-and-effect learning experience.

Type:

Installation Design

Role:

Designer

Team:

Retish Aditya, Keira Wong, Aleyna Akkan

Timeline:

2 months

Tools:

Unity, Igloo 360 Room, Arduino, Premeire, After Effects, Figma

Reframing educational experiences through immersive design.

Standard museum displays, like touchscreens and videos, often fail to create lasting engagement. How can we raise about critical environmental issues through exhibition design?

Bleached is a interactive 360° installation designed to educate users about coral bleaching through audio-visual immersion. Built with generative visuals, Arduino sensors, Unity, and spatial audio, the installation immerses users in a thriving reef that degrades in response to their proximity. Transforming passive engagement into a cause-and-effect learning experience.

Type:

Installation Design

Role:

Designer

Team:

Retish Aditya, Keira Wong, Aleyna Akkan

Timeline:

2 months

Tools:

Unity, Igloo 360 Room, Arduino, Premeire, After Effects, Figma

Reframing educational experiences through immersive design.

Standard museum displays, like touchscreens and videos, often fail to create lasting engagement. How can we raise about critical environmental issues through exhibition design?

Bleached is a interactive 360° installation designed to educate users about coral bleaching through audio-visual immersion. Built with generative visuals, Arduino sensors, Unity, and spatial audio, the installation immerses users in a thriving reef that degrades in response to their proximity. Transforming passive engagement into a cause-and-effect learning experience.

Type:

Installation Design

Role:

Designer

Team:

Retish Aditya, Keira Wong, Aleyna Akkan

Timeline:

2 months

Tools:

Unity, Igloo 360 Room, Arduino, Premeire, After Effects, Figma

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